Friday, everybody's arriving. After driving for 12 hours, the 4 person Danish contingent arrived in Munich safe and sound, and found two people already at the hostel, Arjen Hiemstra and Dirk Leifeld, both sitting in the lobby, where we joined them.
As most people were slowly trickling into the hostel, we all hung around the lobby while the rooms were made ready for us. Much random talking happened, and around four the room keys were finally handed to us, and everybody put their stuff in the rooms and such.
After this we all went out for a meal at a nice little restaurant down in town, where we were introduced to a mix of beer and soda named Radler - since only one person in the group is German (Dirk Leifeld), he was our interpreter. However, as it turned out, this was not really needed - everybody at the restaurant spoke English, so we could all order. One of the guys, of course, forgot to tell us that he is a vegetarian before we actually started ordering, so much fun ensued attempting to find a vegetarian dish in a place whose specialty is grilled foods
However, everybody was fed, and again much talking happened. One thing which was discussed around the table was the sound systems available to us for creating games. As we know already, Phonon is not really geared for such things as it is currently, and we do not know of QtMM is useful for it either. However, in Gluon there exists a library named KAL, which currently knows of two things: Playing sound effects and playing music.
Furthermore was quickly discussed input systems. Qt currently lacks an input handling system powerful enough for use in games - there's keyboard, but it is not entirely fast enough, there is mouse support, which is fine for point-and-click things, but not so good for e.g. first person shooters, however there is no handling of joysticks and the like. In Gluon we're working around this by having KCL, which is already extremely powerful - the problem it has is that it needs a new backend for each new operating system. The backend on Linux is the very powerful evdev, but on MacOS X we have one person who through the last couple of weeks has been ripping his hair out trying to get input out of the system itself, and on Windows there's nothing so far (though the idea of using DirectInput has been tossed around).
So, discussion points for Saturday now also include sound and input, on top of scripting and showing off Blender Game Engine and Unity3D which was already on the agenda. So, much to be done!
After the meal, we went back to the hostel - which has really nice rooms, with en-suite bathrooms and plenty of room for the four people sleeping in each room - and people went straight to sleep. Personally, i went to sleep after sitting in the lobby for a while, not managing to stay awake. As i later find out, around half an hour later, two more of our team scheduled to show up Friday showed up (saw the texts on my phone this morning, telling me they had luckily found their way into their room), but at time of writing i have yet to hear from the final member (Sanro Andrade) coming in from Brazil. Hopefully he will be ok - i will find out when we meet up for breakfast in a few minutes.
So, the first day went quite well, all things considered - people were tired after a long day of travelling (for most anyway, Leifeld only had three hours in a train, and others a couple of hours in a plane, bah!

) - a really good day, with much talking both shop-talk and non-shop talk, which of course is at least as important at this type of thing. Getting to know how people work is just one of those things that's difficult to pick up through email only. So, good stuff all 'round! Looking forward to this sprint
P.S.: Yeah, i know - this entry isn't tl;dr compliant, and contains no pictures. Sorry, i shall endeavour to do better tomorrow when i'm not tired!