Tuesday, January 10. 2012
KDE 4.8 Release Party in Ulm Posted by Mark Kretschmann
in markey at
17:31
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I'm happy to announce that we will have a KDE 4.8 Release Party in Ulm (Germany), on January 27.
The last party in Ulm was a blast, so we decided to repeat the event for this release as well. We will provide some finger food, live streaming, and plenty of space for having fun. For the details please see here, and add yourself to the list if you'd like to come: KDE 4.8 Release Party @ UlmSee you there! ![]() KDE Party!!!! (Image by Julio Martinez) Tuesday, October 11. 2011Google Plus and Blogging![]() If you have ever wondered why some KDE folks are blogging less frequently now, the reason could be that they have switched to G+. Many FOSS and KDE people are now posting regularly on G+, among them Thiago, Linus Torvalds, Rob Malda of Slashdot fame, Glyn Moody, Trever Fischer, Harald Sitter, and myself. What makes Google+ so attractive? Basically it combines a social network, quick status updates like Twitter, and blogging, and it's far quicker to do than traditional blogging. As opposed to Facebook, which I am no longer using, its UI is very minimalist, and the "Circles" feature makes it easy to select your target audience. Most of my contacts on G+ are FOSS people and work mates, and I rarely get "Friendship" (what does this mean anyway?) requests from people that I don't know. You might like or dislike this trend, but it's a fact. Many of my posts on G+ are technology related, but not all of them. Most of the time, my posts are "public", so you can read them without having an account. This is my feed on Google+ (if you check my contacts, you will find many KDE people): https://plus.google.com/u/0/102602725322221030250 Is this trend worrying, a good thing, or simply a new technology that we must accept? Update: This is an interesting (public) article on the benefits of blogging on G+: https://plus.google.com/112546833633391090642/posts/1fkCLdAFGuT Wednesday, October 5. 2011
Join us at the Qt Contributors' Day Posted by Dan Leinir Turthra Jensen
in leinir at
16:57
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Back in June, an event was held in Berlin called the Qt Contributors' Summit. This was such a success that the team decided that it should not be the last time something like that happened. So, to further this success, Nokia's Qt Frameworks Division has offered KDE a whole day of unconferencing at the Qt Developer Days in Munich later this month.
If you wish to take part in furthering the collaboration between KDE and Qt, and indeed other projects, then join the Qt Contributors' Day on Monday the 24th of October at the Dolce Munich Unterschleissheim. To join in, send me an email at admin@leinir.dk to that effect You don't have a ticket to Developer Days, you say? Well, not to fret! The KDE e.V. has been given a bunch of tickets to be given out to community members. To get your hands on one of these tickets, give me an email at admin@leinir.dk to inform me of this. Please note! If you decide that you want to join us, get in touch with me BEFORE the end of this week! (i.e. before Sunday the 9th, which is when i send off the list of people requesting tickets and the like to the e.V. board for evaluation). So - come to the Qt Contributors' Day at Developer Days 2011 in Munich, and let's make this thing epic! Qt 5 is ahead, and with the launch of the Qt Project, we have more to say than we ever did before! Tuesday, September 6. 2011
GDC Europe and the Desktop Summit Posted by Dan Leinir Turthra Jensen
in leinir at
23:07
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Lately, the Gluon team has been pulling a whole lot of work together, which is why you've not been hearing about us all that much unless you've sat in the channel with us. As you most likely know, the Google Summer of Code and Season of KDE tutoring programs ran over the summer, and Gluon of course took part in both. That is not what this blog entry is about, at least not directly - i simply mention it because as we are now at an end, we are getting closer to our next release, which will happen once the three projects are merged into master.
What this blog entry is about is what we've been up to over the last few weeks - specifically attending the enormously successful Desktop Summit in Berlin, and immediately following this GDC Europe. Desktop Summit While at the Desktop Summit, the Gluon team took part in various events, some of which got filmed. Unfortunately, as it turns out, the recording equipment seems to have more or less exploded, and while they're working on it and hope to still be able to gain at least some of the presentations, i thought it best to publish this none the less. The first event we took part in was the lightning talks, where Felix Rohrbach spoke about his Season of KDE work implementing support for the Achievements module in the Open Collaboration Services draft. The next event, unfortunately without video here, was our presentation. This had both Arjen and myself on stage, where we first talked about how this was our second aniversary in our current form, with the Gran Canaria Desktop Summit being the initial event which allowed us to eventually formulate our vision. After this, we showed off Gluon Creator, and what we can do with it. Finally, Shantanu showed up to show off his work on the distribution system - the part which allows you to push games directly from inside Gluon Creator and download them using any of the Gluon Player applications. From a personal viewpoint, let me just say - while the presentation fell apart due to broken network, it is still very impressive stuff! Similarly without video, but very productive, we had our BoF, which unlike last year, where we spent the time brainstorming about the future direction of Gluon, we spent helping those present getting to grips with how to build games using Gluon. This event further showed that we need to get those screencasts done, showing how to use Gluon Creator to build games. If you want to help us with this endeavour, drop by the channel and we'll talk Finally, of course, hacking went on. One of the things which we spent time on (Arjen specifically) was the particle system. So, when he had something to show off, we recorded this little video, where you unfortunately cannot see just how fast the whole thin is - but this is drawn eight times on top of itself, and there is no perceivable slowdown. Impressive stuff GDC Europe At the Qt Contributor's Summit in Berlin, Sulamita Garcia from the Intel AppUp team came up to me and asked two questions: Were i available in mid August, and would i like to go on stage to talk about Gluon. I'm always happy to talk about Gluon to anybody who'd like to listen, and it just so happened i was available at that time. So, as it turns out, they would like to bring Gluon to GDC Europe for an AppUp event. Over the next few weeks (six weeks from the invitation was extended until GDC Europe was due to happen) we worked on putting together something to show off there. As it turned out the AppUp Lab got cancelled, but this happened at such a late time that everything else was already ordered, so Arjen and i went merrily on our way to Cologne, checked into the hotel and eventually got our passes. We walked around on the floor, talking to as many people we could about Gluon and what we are trying to do for the Makers and Players of Games, and a lot of people were more than happy to hear what we had to say. There was lots of interest in using our various libraries directly, and our distribution system hit home as well with many people. We also spoke with a supplier of payment solutions about what we might be able to do for our donation-based monetization concept, and got some very good insights on this. Finally, of course, everybody likes a bit of swag, and Intel decided to sponsor us some really nifty t-shirts! With a graphic designed by Eigene "it-s" Trounev, Arjen, Bjoern, Monika and i looked dashing in our dark blue Gaming Freedom t-shirts. Here is Arjen looking confused on the final day of the event (sorry, didn't get to taking other shots, we were so much all over the place i totally missed taking pictures Now, as the AppUp Lab event got cancelled, i now have the remaining t-shirts in two boxes here in my home. So, we came up with the idea that, other than making sure that the Gluon team gets some t-shirts to wear, we would give others the opportunity to get one as well. And as these ones are a bit special, we thought that it would make sense to make it a bit of a competition rather than simply handing them out: So, make a game with Gluon Creator and get it up on GamingFreedom.org (through http://test.gamingfreedom.org/ - or using Shaan7's GSoC work to do it directly from Gluon Creator), and get in touch with us about it, so make sure you're you, so you can get your t-shirt! Note, there are about 200 t-shirts in various sizes, so to make sure you get one, you will need to get there before everybody else - this is first come first serve after all... and who knows, there might be an achievement in this later on Next? The next steps on the path towards gaming freedom are many. Some of them are:
Saturday, July 23. 2011
KDE - Amarok - Birthday Party in Ulm Posted by Mark Kretschmann
in markey at
20:09
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I'm happy to announce that we will have a KDE 4.7 Release Party, combined with the Amarok 2.4.2 Release and My Birthday in Ulm / Germany. Location is Mark's and Myriam's apartment.
We will have food, drinks, music, and we can discuss the latest KDE and Amarok releases. If you are in the Southern Germany area, please make sure to join us and sign up here: KDE 4.7 Release Party @ UlmAlso joining will be Ian Monroe (KDE/Amarok) and his wife Sherry, Christian "Muesli" Muehlhaeuser, and Manuel "Sput" Nickschas (Quassel IRC). Plus some work mates from Nokia. ![]() Paaaaaady! (Image by Julio Martinez) Update: The event is on July 30, one week from now. Sunday, July 10. 2011Fear and Loathing in Ulm
I felt like it was a good idea to give you a little update on what I have been up to lately. So here we go
First of all I should point out why I have been so quiet lately (unusual for me). Roughly six months ago I started working for Nokia, which required relocation to Germany. I am now living in Ulm, which is mostly known for the Ulm Minster, the tallest cathedral in the world: ![]() The first three months I had been living in a hotel, which is cool for about two weeks but then gets boring quickly. I'm now living in a nice apartment with Myriam, in a 500 years old house in the city center. Unlike most Nokians in KDE I'm not working on Qt, but rather on a new project as Senior Software Engineer in "UI Design and Implementation". Also, unlike many of my fellow friends from KDE, I happen to believe that Stephen Elop is a good CEO, and I am happy with Nokia's new direction. I am in the lucky position to work with famous developers like Matthias Ettrich and Lars Knoll, and I succeeded in bringing veteran Amarok hackers Christian "Muesli" Muehlhaeuser and Ian Monroe into our team. Working with Chris and Ian is a joy, and I would be happy to bring more talented FOSS people in the project (drop me a note if you are interested). After my prolonged absence in KDE, I'm eager to start contributing again, and especially to work on Amarok. It's great to see that Amarok is still doing fine, and that our team has made some very nice progress, with the latest achievement being the release of Amarok 2.4.2 Beta 1. We have some nice plans for Amarok, like a port to Qt Quick, which will also help getting our plans for Amarok Mobile on track. My latest obsession is Google+, we often hang out there with nerds like Harald Sitter and Paul Adams, doing community work like trying to teach some German to Ian Monroe (it's hopeless...) Find me here: Mark @ Google+ Last not least, I will be attending the Desktop Summit and Qt Developer Days 2011. Meet me there for sharing a line of beer or injecting some Coca Cola (at DS we could also laugh derisively at gnome devs). ![]() Monday, June 6. 2011
Recent Updates in the Gluon World Posted by Dan Leinir Turthra Jensen
in leinir at
18:25
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Hi people! Just to let you know that Gluon is very much moving - not only are all the students now starting more seriously on their GSoC and SoK projects, since their exams are starting to end, we have also been active in other places. Recently i returned from the MeeGo Conference in San Francisco, and rather than bore you with the details, i will just say that Intel are interested in a combination of GamingFreedom.org and their AppUp application store... Potentially interesting stuff on the horizon, we shall see!
Other than that, we were also featured on the FreeGamer blog, and two of the Gluon people (myself and Laszlo) took part in the OCS Next sprint - furthering the technology on top of which the GamingFreedom.org distribution site is built. Finally, a short article about Gluon was included in a recent Commit Digest, the weekly update on development efforts going on in KDE. Finally, we will be presenting at the Desktop Summit, and on that note Laszlo has given a short presentation to the Helsinki chapter of the IGDA, whose members seemed to quite enjoy what we're trying to do. This is great news, as these are exactly the people we're trying to catch the attention of! Friday, May 13. 2011KDE at LinuxTag
Sharing a nice, big booth at LinuxTag, the KDE, Kubuntu and Calligra teams are pulling together to promo all things KDE. As you can tell from the picture below, the booth is very well visited, with lots of people interested all 'round - showing off Plasma on the desktop in the middle there, and the brand, spanking new Plasma Active running on an openSuse powered tablet nearest the camera - already a real crowd puller, even in its experimental stage! Kudos to the Active team there, great stuff, very demoable
Yesterday i did a talk about Calligra, standing in for Inge who couldn't attend, immediately following Michael Meeks' talk about LibreOffice - what an act to follow The day before, i gave a talk about the GamingFreedom network and the Gluon tool chain, and what it means for Free game development. While there was a fairly small number of attendees (about thirty people), those who were there were enthusiastic and positive about it. The question about JavaScript was brought up again, and it seems my answer that it is for reasons of easy distribution, and that the amount of code work when writing games is reasonably small as well, was acceptable. They also responded very well to the statements about how to monetize the effort - that is, that selling games is not encouraged, but that donations are being made extremely simple, thus removing all obstacles bar will and stinginess - in short, people liked to know that they would not have to compromise on their principles just because they wanted to make a bit of money with Gluon and GamingFreedom. Which is good to know So, all in all, it seems to be going quite well! Thursday, April 28. 2011
Fire Up Your Electrons! Posted by Dan Leinir Turthra Jensen
in leinir at
08:32
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In the summer of 2009, a few people gathered in a darkened room in Gran Canaria, to discuss what might be done about the current game development situation on Linux. From there, it was decided to begin putting together a solution to this problem: Support the makers and players of games, all the way from the idea to playing the game and back again.
Then in April of 2010, the first alpha of Gluon was released, which hinted at the Gluon team's implementations of the vision created as a suggestion for how to fix this problem. X-Ray, as the release was named, included one game, and included the beginning of Gluon Creator, the game construction tool. Now we have reached a point in time where we can create games with Gluon Creator, and do it properly. We have the beginnings of the social features which are the basis of the connection between the makers and players of games. And we have a game engine which by now has most of the features required to create games in today's demanding world. Since Last We MetThose of you who played around with the last release of Gluon will remember that the scripting system was somewhat simplistic, and that the graphics system was very old fashioned. Since then, both have been redone almost from scratch. The scripting system is still powered by QtScript, but is now handled in such a way that it is able to control many more aspects of the game engine, and generally much more consistent. GluonGraphics has been rewritten as a fully modern graphics engine, with both OpenGL and OpenGL ES 2 support, allowing Gluon based games to run not only on the desktop but also on the many millions of hand held devices out there. It features, along with much more, a new material system based around programmable shaders and a rendering pipeline based around framebuffers, allowing for complete control over the rendering process and its end result. Game UIs are a hot topic, and where many large games rely on middleware solutions such as ScaleForm, Gluon has decided to use a real user interface solution, specifically the powerful declarative UI system Qt Quick. This allows for fluid user interfaces integrated into your games. On top of this, many other changes happened, and you can see all of those in the condensed change log found at the end of this release announcement. And, of course, X-Ray Invaders, the game shipped with X-Ray has been updated to employ these new features, and a further game, Electron Apocalypse, was created, showing off others, such as animated sprites. Finally, those who tried Gluon X-Ray likely noticed an issue with the input system on Linux, namely that a permissions change was needed. This issue has now been alleviated, and input is now not only fixed on Linux, but in fact available on all platforms where Gluon will run. Game On!So, with no further ado: Downloads are available now for many platforms, all located on our website at http://gluon.gamingfreedom.org/ in the Download section. This includes the entirety of the Gluon platform: The libraries GluonAudio, GluonGraphics, GluonInput, GluonPlayer, as well as the applications Gluon Creator, Gluon KDE Player, Gluon Qt Player and Gluon Player Touch. As hinted at in the introduction, Gluon Creator is now at such a level that you, as a maker of games, can start up the tool and construct your game. Of course, no matter how much effort we were to put into the usability of our little project, no tool is 100% intuitive, and as such, we present you with documentation on how to use Gluon Creator to build games. These exist both in the form of written guides and short video tutorials, explaining how each part works. We look forward to your visits to the #gluon IRC channel on irc.freenode.net where the team is happy to receive you and help you with any issues you might have. Or, of course, if you wish to join our little revolution, it's the same place What Does The Future Hold?The next step for Gluon is the social aspects, which we hint at in this release through the inclusion of the Gluon Player applications. The beginnings of the distribution site can be found at http://test.gamingfreedom.org/, and you can see the effects of this in the players, where you can use your openDesktop.org account (users of kde-look.org or any others from that network of sites will already be aware of this). This will let you make new comments, as well as view and reply to existing ones. After the release, we will build a new panel for Gluon Creator, which allows the makers of games to not only upload the games they build, but also keep in contact with the players of those games. This effort also includes the extension of the Gluon Player applications to include downloading of new games and interact with each other directly. Additions to the game creation features which will happen after this release feature such things as an editing view in Gluon Creator. This view will allow for direct manipulation of the objects in the scenes of your game. This will allow for even easier placing of the objects than is possible now, which will help game designers and other visually orientated users of the tool. We will also be employing the powerful KDevPlatform system, which allows us to integrate version control systems into Gluon Creator, as well as using the code knowledge system to provide code completion and other things, which will make the life of game programmers easier. Lastly, the near future also holds the Google Summer of Code, where Gluon took part last year under the KDE umbrella; a choice so successful that we will do it again this year. As KDE has been accepted as a mentoring organisation, and with two really great proposals accepted for the Gluon project, and great interest for the Season of KDE as well, we hope to see a powerful boost in development to what is already a fast moving project. More information on these projects will be published over the next weeks and months. In short: The future looks very bright, and we hope you want to take part in it! Condensed Change LogGeneral
GluonCore
GluonAudio
GluonInput
GluonGraphics
GluonEngine
GamingFreedom.org
Gluon Player
Gluon Creator
Thursday, March 24. 2011
I was interviewed! :) Posted by Dan Leinir Turthra Jensen
in leinir at
12:23
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A few days ago, i was approached by Chris Woolfrey, who asked whether i would be interested in being interviewed for the Free Software Foundation Europe's regular feature called the Fellowship Interviews. Each month some person from the FSFE membership is interviewed about their involvement with Free Software and Free Culture, and i was introduced as somebody who had something to do with this, as one of the people behind the http://GamingFreedom.org/ network. So, i said sure thing, and we had a chat over Jabber, where we touched upon many a thing. And then, last night, it was released!
Also, i'm going to be at the KDE Games sprint in Dresden, named Blue Wonder 2011! Leaving tonight, to spend the night in Gatwick airport so i can catch my stupidly early plane tomorrow morning... yay excitement there Sunday, March 13. 2011
Technological Singularity - We're ... Posted by Mark Kretschmann
in markey at
12:36
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There is a thought that just struck me, during a conversation on IRC. I'm not sure if the idea is new, or an old hat, but I think it might have merit to discuss it.
You have probably all heard about the Technological Singularity, which is a very controversial topic. Some scientists say, it will clearly happen, the question is just, when will it happen? Others say, it's complete nonsense, it will never happen. Myself I am assuming that the theory is correct. But it might happen in a very different way than it was assumed before. The classical assumption is, at some point computers and AIs will get so smart, that they will be able to improve themselves. When that happens, noone can predict what the result will be, hence the term Singularity. Our lives might continue as normal, or the world might completely change forever. Noone knows this. Recently there has been a lot of talk about crowd sourcing, collective intelligence, and distributed cognition. I am starting to think that we are heading right into the Singularity, right now, without even noticing! But the Singularity is not some sort of "Super AI", a computer that is incredibly advanced. The Singularity is our minds, connected over the Internet. We are the Singularity. Think about all the incredible things that have happened lately, among them the WikiLeaks phenomenon, whole governments crumbling because of Internet activists, the wonderful TED talks, encouraging Free Thinking, and about giant Free Software projects like KDE. Think about the rapid advances humanity has recently made, in many areas of science. There is no need to wait for this mythical AI that becomes the Singularity. Folks, we are already in the middle of it happening. Think about it, and I would love to read your thoughts on this. Thanks for reading, and please comment Sunday, February 6. 2011About Friendship
The inspiration for this article stemmed from a recent discussion with a bunch of friends. The core of our topic was: "Does friendship differ from love?" Now, love can mean a lot of things. Initially, in this discussion, it meant the classical romantic love between life partners. Which is of course a special thing. However, my argument was (controversial as always): "True friendship is the same thing as romantic love, if you have the guts to leave out the romantic crap." Please let me explain, what true friendship means to me:
I do not have very many "true friends", but: Quality > Quantity. My girlfriend is in this group of close friends. I don't think that there is a huge difference between what is classically called "Love", and "True friendship." Think about this, and, as always, I appreciate comments. Some KDE folks are friends, just to make the connection Monday, January 24. 2011Amarok Insider - Issue 16
The Amarok Team is very happy to announce a new edition of our Amarok Insider newsletter. This time, we have really packed it with information, cool insider details, and fun!
![]() Image copyright by Ben Golub This edition also features an exclusive interview with Amarok core developer Bart Cerneels, who is starting to resemble Bono from U2 more and more: ![]() Bono Cerneels from Amarok Please enjoy: Amarok Insider - Issue 16Thursday, January 13. 2011
Amarok - The Career and Friendship Maker Posted by Mark Kretschmann
in markey at
10:35
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I am not quite sure yet what my exact intention with this blog is, it came from a sudden inspiration, like most of my articles. I think, this thought has been breeding in me for a long time: Pointing out that contributing to Free Software projects can actually give you back a lot, without getting directly paid for it.
Let me illustrate this phenomenon with Amarok as a case-study, because I naturally know this project well, and I was able to watch it evolve over the past 8 years. An amazing process, interesting, and certainly life-changing for me. But not for me alone. Over the time, our project has served as a real "Career Maker" for many of our contributors. Also, which might be just as important, it has lead to many good friendships (even personal friendships) between members of our team. In this article, I will not so much go into the friendship aspect, because this is a rather private thing. Let me just say, I consider many members, and also former members of the Amarok team, as close friends. Some friendships have lasted for many years, and they are still going strong. Simply a great thing. Switching to the career aspect, many of our contributors have started with Amarok when they were still quite young. Many of them have been students back then, or even pupils. Myself, when the idea of creating Amarok formed in my mind, I was in a rather desperate state. Being a student, I had next to no money. I did not have many friends. I had almost lost my interest in computing, which had been an obsession when I was a teenager (I started programming on the Commodore Amiga, at age 15, those were the times!). Nowadays, I am sometimes being treated very respectfully when visiting Free Software events. I have found many friends in KDE and Amarok, from all over the world, I have met a wonderful girlfriend, and I have had interesting jobs that I could never have dreamed of back then. And so much more. Going back to our team, what has Amarok meant for them, after all these years? Let me just list a few of the achievements, which I think have at least partly been enabled by contributing to our project: This is just a very small part of the many many contributors that Amarok has seen over the years. There are more examples of great careers, which have at least partly been made possible by contributing to a Free Software project. If you are pondering about investing some time into Free Software, and you are wondering if this is really worth it: I think we can answer this question with a very clear: Yes. ![]() The Old Gang: Seb, Ian, Mark, Max, Muesli Wednesday, December 22. 2010Last Week in AmarokCode-In a Big Success for Documentation![]() By Valorie Zimmermann: Last week the students continued to work on our Handbook, and the tasks are progressing very nicely. Now that the Handbook tasks are almost finished, they are lending a hand for our next “Amarok Insider” (past issues available at http://amarok.kde.org/Insider). It’s inspiring to work with these students, some of whom are very young, and yet are so smart, and work so hard. They have started hanging out in the #amarok and #rokymotion channel more, and getting to know some of our developers and helpful testers and users. I’ve set 39 tasks so far, and 25 are already completed! And most of my open tasks are claimed, so we’re doing very well. Dealing with Regressions and CrashesBy Valorie Zimmermann: Everyone has been working really hard on testing out our new features, and making sure that 2.4 is excellent! We’re collecting information about regressions and crashes to help in this effort. If you come across something which troubles you in 2.4 beta, please come into IRC, write to the Forum or list, or file a bug. We don’t see this as whining or complaining, but helping us make Amarok better! IRC is great if you can come in, because sometimes help or bug-fixing can take place on the spot! Quite inspiring to see our talented developers and the rest of the team in action. Dealing with regressions and crashes is not quite as much fun as seeing new stuff get added to Amarok, but it is very important to a successful process. So, please help us out! Bugs and Wishes![]() By Myriam Schweingruber: Last week we have continued our bug-fixing work to get the next Amarok version out of the door. Amarok 2.4 is shaping up nicely. We have fixed a total of 98 bugs only this single week! There were of course a fair amount of duplicates, but the statistics are the following: Two reports were pushed to later and four were closed as “WONTFIX”. Now, what does this mean? Well, most of the time either it is a wish that is out of the scope of Amarok, or it cannot be implemented within a reasonable amount of time by the developers. Why so many duplicates then? Well, it is simply an indicator of a growing user base, since the more duplicates we get, the more users are willing to report their problems! Of course it would be nice to have the users check for duplicates first, but not everybody understands the system the first time around, and it up to us triagers to help them making better reports in the future |
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